About us – People Can Fly
OUR STORY
Today we are a major AAA games development studio, operating on two continents. We’ve come a long way from being just a local industry pioneer in the early 2000s. Our goal is to always find the right balance between the studio’s heritage and our ambitious plans.
’02
PEOPLE CAN FLY is established in Warsaw
’04
PAINKILLER gets released
’07
We become part of EPIC GAMES FAMILY
’11
Original BULLETSTORM is released
’13
We are EPIC GAMES POLAND
’13
GEARS OF WAR: JUDGMENT hits stores
’15
We go independent again, PCF is back on the gamedev map
’16
Production of OUTRIDERS begins
’17
We open our first studio overseas in NEWCASTLE, the UK.
’17
BULLETSTORM: FULL CLIP EDITION is out
’18
We launch our second studio in Poland, PCF RZESZÓW
’19
PCF and SQUARE ENIX reveal OUTRIDERS for the first time
’19
We welcome our NEW YORK STUDIO on board
’19
BULLETSTORM: DUKE OF SWITCH EDITION premieres
’20
OUTRIDERS is PCF’s third game featured on the cover of Game Informer
’20
We open our first start-up studios in Łódź and Montreal
’20
We announce PCF’s new action-adventure AAA project
’20
We announce Take-Two Interactive and Square Enix as our partners for new AAA projects
’20
PCF’s IPO
’20
PCF’s debut on the Warsaw Stock Exchange
’21
OUTRIDERS premieres on April 1st
’21
We establish our new subsidiary in Chicago
’21
We acquire Game On
’21
We enter AA segment and new genres
’21
Incuvo S.A. joins PCF Group
’22
We are over 500 Aviators worldwide
’22
We are 20
’22
Outriders Worldslayer launch
’23
We update our strategy and focus on self-publishing
’23
We announce Bulletstorm VR
’23
We welcome PCF Publishing in Dublin
’24
BULLETSTORM VR is out!
’25
LOST RIFT announced!
’26
XENO POINT FOR PUBG: BATTLEGROUNDS
’26
COOLDOWN GAMES JOINS PCF GROUP
PCF MISSION:
Every day we are working together to make People Can Fly a special place to be, a flexible and positive workspace without too much of a formal structure, unnecessary paperwork or hard-and-fast rules.
However, this approach wouldn’t be possible without keeping a few things on our radar. Here’s what we believe in as a development community.
AVIATORS ACROSS PCF ARE UNITED BY OUR VALUES - THEY ARE IN OUR DNA:
- CANDOR: the freedom and honesty to communicate openly
- ACCOUNTABILITY: of our decisions, ideas, and commitments
- TEAMWORK: collaboration is essential to leverage our shared passion and that a diversity of perspectives always makes us stronger
- RELENTLESSNESS: the courage to challenge the status quo and implement unique ideas
PCF’S GAMES ARE DEVELOPED WITH PASSION AND POWERED BY FREEDOM AND AGILITY.
We are committed to making the production process as creative as possible.
PEOPLE CAN FLY IS A PEOPLE’S COMPANY; WITH A STRONGLY SUPPORTIVE ENVIRONMENT, AN INTERNATIONAL CREW AND A HIGH RESPECT FOR DIVERSITY.
With our team constantly growing, we want this studio to feel like home to everyone at PCF. We have zero tolerance for intolerance.
WE BELIEVE WE CAN FLY – WE ARE AMBITIOUS AND NEVER STOP EXPANDING.
When we left Epic Games eight years ago as a handful of people, we did not expect to fly so high, so fast – and we want to keep that level of energy for years to come.
WE WANT THE PEOPLE CAN FLY BRAND TO BE GLOBAL, INNOVATIVE AND ASSOCIATED WITH TOP QUALITY PRODUCTS AMONG THE PLAYERS AROUND THE WORLD.
Get ready, we were pioneers and we will be real Outriders of this industry.
OUR HQ WARSAW
OUR PARTNERS
We wouldn’t be where we are without our amazing partners. Our longstanding cooperation with them is PCF’s rocket fuel.
Unreal Engine (UE5) is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. unrealengine.com
Microsoft Gaming is a multinational video game and digital entertainment division of Microsoft. www.microsoft.com
Headquartered in South Korea, KRAFTON, Inc. is dedicated to discovering and publishing captivating games that offer fun and unique experiences. https://krafton.com/
OUR SUBSIDIARIES
Our acquisitions have contributed to the studio’s growth and broadening PCF’s expertise. Get to know amazing companies that are part of our Group.
Cooldown Games is a video game publisher founded in 2024 in Austin, Texas by veterans of Gearbox Publishing. https://cooldowngames.com/
Founded in 2012, Incuvo is a studio of over 50 individuals working from Poland, Katowice. https://incuvo.com/